05 February 2015

SFSE

In The Chronicles of Amber, characters eat, drink, sleep, and sex more narratively thank is typical in other epic fantasies I know (perhaps the Gunslinger is an exception to this this).

Gets me thinking about our own SFSE project - I think the intro, and part of the goal will be to outline be challenge in coupling (and ultimately procreating), where your natural inclinations (I'm hungry now, tired now, etc.) get alters and affected by the needs of others. 

We label this civilization, and my writing this would cause my partner to lambast the "selfish male tendencies in me".  I think, thought, that this is just another, subtler manifestation of Social Taylorism, and why hetero-normative coupling is good for capitalism and systems of control. 

The fantasy novel that depicts a hero wandering (alone or together), and eating when he/she is hungry, sleeping, etc. is a challeng e to this (but an escapist one)


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February 2020
So, firstly, it seems clear that I was drunk while writing this...  But it still seems to make good sense to me, and I like it.

Shitting, Fucking, Sleeping, Eating (SFSE) is a book project i have proposed over the course of the past decade (several years still before this post).  I haven't worked on it enough, and felt it was a project that should be co-written by a large team.  It's a book about intimate living (in fact, i thought the title might be SFSE: A Guide to Intimate Living).  An advice book that ideally the wacky aunt would give to newlyweds, i imagined a PR blitz - moral outrage, anger at swears and a complication of what we think of as a "standard" life.

Unfortunately, our current era has become too profane, too crass, for this book to make a dent.  We are living in the obscenity not only of the Trump era, but the obscenity of massive wealth and middle class decimation.  But maybe - there is still something to be said for finding better and better ways to coexist, both in our individual homes and in the larger world...

05 January 2015

On Reading and Re-reading

I am just shy of 100 pages from the end of The Chronicles of Amber, a ten-book epic fantasy series written by Roger Zelazny, primarily in the 1980s. It is with a mixture of anticipation and despair that I approach these final pages. The sad [contradistinction] of reading (of any consumption, really, but particularly the consumption of grand epics) is the joy of the ultimate unfolding mixed with the knowledge that you will soon be at an ending.

Endings are unpleasant things, even when they’re happy – because, of course, they represent the represent the only reliable stasis of the universe, change. Endings are manifestations of life writ literary – they are reminders of our own mortality. We all will end, and most of us are so terrified of the fact that we spend our lives distracting ourselves from the simple reality. Work, wealth, goals and ambition are just ways of organizing oneself away from [alabaster].

To come to the end of an epic is a unique misery, because you’re experiencing the pain from both sides, the finish of a massive creative act (e.g. writing Ulysses) and simultaneously the finish of a massive consumptive act (e.g. reading Remembrances of Things Past, or eating a meal at Old Country Buffet).

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It's been a year and a half about, since I put this together originally...  I like the direction of the thinking, so will add it to the record (jss - 8 May 2016) 

22 November 2014

Elven Intellectualism

Re-watching The Desolation of Smaug and the elven torture scene got me thinking about Elven Intellectualism. 

The idea of alignment in D&D is fairly straightforward:
Source: http://throughThePrism.blogspot.com
  • You are either good, evil, or neutral.
  • That orientation, is determined by one of three worldviews: Law & Order (lawful); Good & Evil (chaotic); Libertarian (neutral)

The whole system is easily systematized and graphed (see right), and play follows general rules proscribed by the logic of this system.  Players generally play good (or perhaps neutral) characters, so wanton slaughter of innocents is reserved (again generally) for the monsters, and quests to save personages of historical significance, or more often to enrich PCs personally, are undertaken.

Others, and in particular Degolar, from whom I swiped this rendition of the chart, have put more thought into the concept and viability of alignment theory for socio-philosophic application.  Just search "Alignment Matrix D&D" on google image search, at the poster meme of applying alignment to fiction and real world environs is readily apparent.

I want to think instead about the historicity of alignment.  Namely, how good and evil (and law and chaos) might be affected by the passage of time. 

If you're a person who is capable of (or perhaps it's fairer to say 'in the habit of') thinking historically, or if you're an elf, who has lived through centuries and millennia, and passed time has warped notions of good and evil, law and chaos: what then might alignment mean to you individually, and socially?

Note: this is a work in progress, and will be continued (and perhaps even concluded!), but I wanted to get the thinking out their in its nascent form for consideration...

02 November 2014

Vote Happy

Election Day will soon be upon us, once again.  Milwaukee has a Socialist running for Sheriff (she seems really lovely, smart, and on the right side of history!), and a Green Party candidate for State Treasurer (and in September, his numbers were pretty okay!).

In this sad/silly era of bought & sold candidates, dangerous zealots (as well as more clown-ish zealots), and a political campaign and lobbying system that encourages corruption, a progressive looking for genuine reform options often doesn't know which way to turn.  Of course, Democrats being in charge of things is less bad than Republicans.  So, the sensible choice seems to vote for Democrats in close races, and vote more radically (Greens, Socialists, liberal Independents) when it's expedient.  The fear-mongering lessons of Ralph Nader loom large, despite the fact that they're misguided.

Nationally, there are a lot of interesting races.  That said, the US House is guaranteed to remain in Republican hands, despite the fact that more people will probably end up voting for Democrats.  Thank you gerrymandering.

Unfortunately, the same reason can't be given for why the Senate seems poised to fall into Republican hands as well.  Though it would be awesome, wouldn't it?  To re-draw the state lines to re-organize people into more culturally appropriate regions? 

  • East and West Dakota - East Dakota would be a 40 or so mile wide strip surrounding the I-29 corridor, stretching from Grand Forks all the way down to Kansas City (anything north of GF we can give to Canada).
  • Up North - the northern part of Minnesota and Wisconsin, along with the UP.
    Source: www.pastemagazine.com
  • The Middle Bit - a utopic plot of mostly rural farmland, focusing primarily on the biography of me, including Clinton, Wisconsin, stretching up north to Madison, then over to Decorah, Iowa, then up to Minneapolis.  It looks a bit like those Tetris pieces that go down one, over one, down one again (see picture, except the other one, and turned vertically).
  • Austin, Texas - Austin, Texas.
  • Yellowstone - Just a really cool state to visit.  First bear governor.
  • Iraq - I know we're mostly moved out, but it's time to start colonizing, people.

The State of Wisconsin has a useful resource for figuring out what all is going to be on your ballot

At the top of the ballot, of course, is the Mary Burke / Scott Walker race for Governor.  This one will come down to turnout, and while I'm not overly excited about Mary Burke, she's the choice.

Down the ballot a ways is our rootin'-tootin' Sheriff Clarke, running against Angela Walker.  It seems the last time the Journal Sentinel deigned to mention her in an article was August 8th, when Chris Moews was being backed against the gun-loving sheriff by Michael Bloomberg. 

14 September 2014

Thoughtless Chess

This afternoon, I invented a new game, "Thoughtless Chess".  You probably own this game already, though you may not have realized it.  The game is played on a standard chess board, with the standard chess pieces, and the pieces move exactly like they do in the normal game.

The difference, is the player.  The rules of Thoughtless Chess are few:

Source: theliftedbrow.com
  1. Of utmost importance is to realize that the object of Thoughtless Chess is not to win (nor to lose).  The object is to let the game unfold as it will, and see what happens.  There is an infinite number of possibilities for a game of chess - the goal of Thoughtless Chess is to create a random, human-generated chess match (though don't intentionally be random - see rule #2)
  2. You must make your move in a very short amount of time; and you are not permitted to plan or strategize your move (or future moves).
    • Patterns are permitted ("I feel like annihilating all of the pawns", or "I wonder how long I can go without taking a piece", etc.); any such patterns, which seem to be amounting toward a larger strategy should be called out, by any player or observer.  If that person can articulate the strategy being enacted, the player who is carrying out should desist, and will be shunned with pursed lips and shaken heads.
  3. While moves should not take time to plan, the players should be mindful of legal moves later in the game.  A player in check must make a move to get out of check.  After an initial check and un-check, however, a follow-up check is no more likely than any other eventuality (at least theoretically).
Chess theory is a long, proud tradition - The Lifted Brow published the image above as part of a lengthy investigation of the chess scene in Blade Runner (I know, you're probably saying, like I was, what chess scene in Blade Runner).  Poorly written villains use chess as a metaphor for the game of life (at least the sort of life where there is royalty and expendable little people).

Chess is a beautiful, noble game.  Players furrow their brows and stroke their chins to show how deeply they are considering their options.  Thoughtless Chess is an opportunity to experience the game itself, without the pesky mind games.

30 August 2014

Lake Express

Riding on the Lake Express Ferry for the first time.  We’ve just left behind the last of the birds doing the “Boat Challenge”, which I assume is a contest which consists of a dare to outrace the ferry for as long as possible.  Once the Lake Express gets up to its full cruising speed, it’s passing even the fastest moving birds like they’re standing still… except they’re flying parallel to the ship.

The Wisconsin coastline is still very visible, and Michigan, up ahead, is still just a vague notion.  At the mid-point, I’ll show you what both coasts look like.
It’s an odd blend of people on the ferry this morning.  There is a palpable sense of adventure to many of the groups.  It’s difficult to pin down any generalizations about the socio-economic status of Lake Express-ers.  Even more difficult to figure out is any kind of cultural mean.  There are a couple of foreigners, several “older couples”, a smattering of little kids with a parent or two, and a biker couple.  There are several people dressed like drifters, and an inordinate number of people wearing bright neon, which makes me constantly mistake them for crew members.  I can’t figure why they chose such bright attire, whether it’s their norm, or they felt it was befitting the water voyage.
The terminal, naturally, has the ooky borderland feel that almost any kind of station has.  A multitude of ennui from the people waiting, coupled with the dense feeling of mass anticipation, makes any transit hub a jumble of weighty unpleasant-ness.  Airports are particularly interesting examples of this, because the ‘average’ passenger is so much more bourgeois.  You expect a certain amount (that amount being large) of heavy despair when you’re at a bus station, but when you’re at an airport, it doesn’t seem quite as ‘natural’.  That sense of despair and foreboding is foreign for most passengers preparing to fly, and they don’t like it, and they don’t know where it’s coming from.
Now that we’re en route, though, things are looking up.  The side to side* canting of the boat aside (I’m riding up top), the ominous feel of the terminal is left behind, and the anticipation of arrival has captured the collective imagination of the passengers.  The air up here is heavy with humidity, but feels good, in conjunction with steady wind, and the forthcoming sunshine from Michigan (as you can see, the sun has long since risen, but not above the cloud-line quite yet) gives the trip a sense of hope.


 
* As I typed “side-to-side”, I tried to cast back to my nautical terminology, but only came up with port and starboard (which I think is back and left – a la JFK)… I then looked at the bottom of my shoe, because one of my pairs of shoes (boat shoes, natch) has the labels for all 4 directions of boating terminology (I think a third is aft – I can’t discover the fourth yet).

04 August 2014

On Tim

Reading through The Wind Through the Keyhole tonight - the story (within a story) of the brave boy, Tim, on a grand quest.  In terms of volume numbers, it means I'm more than half way through The Dark Tower series for another pass.  In terms of page numbers, I'm not so sure I'm there yet.

Before I'd tuned back in, I'd flipped on About Time, which I think is my new favorite terrible great movie from the folks at Working Title Pictures.  Man, they know terribly good movies (or goodly terribly movies).  In this latest mastersluice, a mild-mannered ginger named Tim, is told at a coming of age New Year's Day that he and the men-folk in his family are capable of autobiographic time travel.  Tim, being a Tim, uses this power to optimize his life and the life of those around him.

Tim is a noble name, with literary and historic pedigree.  I think timothy is some kind of grass.  Something understated and cool. 

I think there was probably a Timothy in the bible, and I'm quite sure there was a Saint Timothy, though I can't say what he helps folks out with. 

There's Tiny Tim - who may be no Little Nell - but certainly is one of the more obnoxious fictional characters in history... But he has such a good heart...

I can't think of a single villain named Tim (though when I asked google the same question, they introduced me to @timTheVillain twitter feed).  At the same time, I know of no super-heroes named Tim (maybe a alter ego) , no 'Great Men' who wear the name come immediately to mind. 

Instead, when Tim is a hero, he is an unexpected hero.  He's someone who rises from the everyday to perform the extraordinary.  Tim defies odds.  No one ever expects it to be Tim.

That I have a brother named Tim, of course, makes this a topic near to mind.  I'm not sure how well my theory holds for the non-fictional world.  Tim Curry, Tim Duncan, Tim Johnson, Tiny Tim (ukulele, not crutches)...  not sure what kind of conclusions to draw, but to paraphrase the Byrds:

A Tim to weep, and a Tim to laugh; a Tim to mourn, and a Tim to dance;
A Tim to cast away stones, and a Tim to gather stones together (useful when there's another Tim around casting them away); a Tim to embrace, and a Tim to refrain from embracing

Now all we need is a Tim to comment...