Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

27 March 2024

What a Difference a Score Makes...

 It occurred to me this morning*, while I was driving around listening to A History of the World in 6 Glasses, and a reference was made to Sumerian transaction records of beer disbursement (think stone spreadsheets) in the 21st Century BCE, that we get further away each century (and each decade, and, indeed, year) from our Mirror Year (i like to say it in my head so it rhymes!) - the equidistant year on the opposite side of the very arbitrary Moment Zero - and therefore, likely, know less and less about each mirror year than we did previously.

Last weekend I had the opportunity at Gary Con to play two sessions of Gary Gygax's post-TSR role playing game, Dangerous Journeys, which is set on Ærth, an alternative historical Earth, and (in these sessions and in the primary sourcebook of the game) takes place in a version of Ancient Egypt.  As part of character generation in the game, you (can) roll for all aspects of your lot in life, as we all do as we're being rolled up - your level of wealth, parentage, personal traits and peccadillos, as well as physical and mental abilities - and that rolled lot in life affects how you bumble through the world.  The GM didn't explicitly say it, but we easily could have been setting out on our adventure in the year 2024 BCE.

I've been thinking about life in the modern world versus what life might have been like in earlier generations (and even ancient - when does ancient start by the way? - generations), and how someone from one might settle and mettle in to another...  As I started to dig in to the 21st Century BCE, I did find that there was a lot less that we seemed to know (according to our repository of all knowledge, Wikipedia) than even one century later in the 20th Century BCE.  This biasedly confirmed my original take that we will always continue to know less than we did about our mirror year (or more so our mirror century, as in any given year big things can {and do} happen to let them stand out), but I had just been considering that, due to an increase in academic inquiry and improved methodologies and overall knowledge, I would have expected instead to find some kind of equilibrium of knowledge of our mirror year.

Although the highly arbitrary mid-point was only invented around 500 CE (aka AD), I think it's not too much of a stretch to think that people living in the first few centuries of the Common Era were, while certainly aware of the goings on of their immediate ancestors, in terms of civilizational history perhaps comparatively even as to our own knowledge of our own mirror year.  Traditional Western history had the idea of a Dark Age prior to the European Renaissance, however at that same moment Arabic cultural, scientific, and philosophical civilization was preserving the ancient knowledges of earlier Ancient Greek tradition.

I think we like to think that our modern situation makes us special (exceptional, as it were), and that we are uniquely positioned to understand and judge not only our forebears, but also our less geographically-fortunate (shall we say) contemporaries.  Every age thinks of themselves as Enlightened however, and only when we have some time distance do we start to suspect that an era may not have been all that.  I don't, however, think that that interim of time is necessarily the century (or centuries) of retrospect that we might think, historically.  I wonder if it really might be closer to just 20 or 25 years or so that we can really start to intelligently reflect.  

Which means, depending on when we want to mark our start of our foolish historical moment (whether it's the 2016 election of a game show host as president; the first as tragedy, then as farce "Tea Party" elections of 2010; the launch of Twitter in 2006; or more depressingly perhaps the height of dumb cancel culture, which hopefully is in our past, but not sure how far back...), we may have quite a wait yet, or be close to the moment when we can finally get a grasp of what we've wrought...



* I've helpfully charted my core sentence in this paragraph in purple...

04 February 2023

The Games; a foot!?!

What do semicolons do, really? (That being said, it seems a real missed opportunity in modern American prose {modern poets use semicolons constantly - I assume, I haven't read a "new" book of poetry since around 2004, but I'd guess it's rife with them - because it's a way of "splitscreening" a sentence and can be liberating for poets because you can avoid a bit further fully saying what you're saying with a half a contradictory sentence} what with all this postmodernity going around...

Anyway...


Sports!  or; more properly; Sport!

That's why I was coming here today - to celebrate the official start of the 2023 SeegerOlympics with our Event Selection "show" on February 1st.

So far, only two events are "live" and they're the two (new!) Musical events: 1) a Music League event with 5 Rounds to work themselves out over the next 10 months and 2) a Christmas Song-Writing Competition, where pairs of Seegers (Reese/Claire, Davin/Jen, Brooke/Andy, Joel/Tim) will compete by composing and recording a Christmas song to be judged by a panel (to include Shane {sorry/thanks Shane} and others to hopefully be determined soon!) of judges who've earned the respect of (at least most of) the competitors in Christmas Song Appreciation...

This year's Competition will include an Exhibition Event - "Clinton Scotland Yard" (CSY), where one team is Mr. X and goes and parks a car somewhere in Clinton and walk from there and has to text their location every so often to all the other players and stay "hidden" for a certain amount of time.  CSY is one of seven (7!: CSY, "Trivial Pursuit Glory", Basketball One-Shot Challenge, Farkle, 8-Person War, Croquet, & Casino Night!) total synchronous events being declared, where all 8 competitors have to be together to play, whereas there was only one last year, which was the final event to be played on the penultimate day of the year, so we will randomly determine the order of those events, and see how many we can get in.

Familiar (but slightly changed) events from last year include a Strategy Board Game Tournament, an Arcade Console Tournament, a FIFA Women's World Cup Pick-'Em and a Sorry! Tournament with the competition being rounded out by Throwing Cheeseballs and Catching Them in Your Mouth, Mini-Golf, Tennis TieBreakers & Competitive Wordle!

It promises to be quite a year, with up to 16 points available!

19 June 2022

Birdwatching in greater San Diego County...

 We were sitting in the hot tub of the pool area at our (?) resort (?) [not pictured - you're welcome] with another couple from Des Moines when four green parrots flew overhead seemingly on a mission in a perfect straight line formation.

At first we all speculated as to whether the animals were recent escapees from the San Diego Zoo or Safari Park (which we had each dutifully visited one of earlier in the week).  After all, a dog had just a few days prior broken in to the San Diego zoo to meet some gorillas, so it didn't seem outside the realm of the probable that an escape had occurred.

After a little googling, though, it became clear that wild parrots have lived in and around Ramona, California, possible since as far back as the 1950s.  Non-native, for sure, but hell, it's California - everyone is from somewhere else!

After spying the same pack of the parrots the following evening at about the same time heading along the exact same path, we decided that they had a daily pattern, and we could capture some photographic evidence of them the following evening... Best laid plans, and all that:

These are they, truly, even though they're hard to see and don't appear at all green in this picture it's a pair of the set of four (or similar compatriots), but I barely caught them.  They tricked me, you see - by flying overhead in the opposite direction about 30 minutes earlier than when we had decided was their appointed time.  We were in the pool, and although I did make sure we got out of the pool to be closer to our phones at their appointed time, I didn't really fully expect them to come back the other way as they had the previous two nights - but indeed they did, and I scrambled for my phone and snapped this pic (and another one of entirely empty blue sky).

So, it seems obvious to me now that each day at about 4:45pm PT the parrots fly east into the desolate nowhere land beyond San Diego Country Estates, and hang out there doing something for about 30 to 45 minutes - whereafter they immediately bee-line it back westward to wherever they are most of the rest of the time.  Nuts, right!!??

Unfortunately, we won't ever get to find out what it is they do, because a mile or so east of here seems to be where the world ends... Even though google maps seems to think that there's a road there (and there is something that looks a bit like a mediocre driveway that's marked with an ominous {and very non-official looking} sign that reads NO EXIT), I didn't attempt it.  

It was reminiscent of a "Private Road" I encountered in Platte County, Wyoming when I was heading home from the Great American Eclipse.  I, and approximately 400,000 people from Colorado and California, had just witnessed the astounding event, stood around for a few minutes looking at each other appreciating the grandeur of nature, then got into our cars and started heading home on one of the approximately 4 roads in the entire county.  I'd been planning to head south get on the interstate and run in to I-80 to cut across Nebraska on the way home, but it soon became clear everyone was heading south, and there would be very little progress that way today.  So I asked google for a detour to take me back north to I-90, and it kindly obliged with a route that seemed a lot less trafficky than the one I was on.  After a turn off (where I was following a dozen or so industrious detourers and followed by a dozen or so more) and a half mile on a very minor road, we passed a sign that read "Private Road", but I didn't think much of it.  I'd been on lots of "Private Roads" which in the East and Midwest generally meant a bunch of rich neighbors paid a community to get their actual road listed as "private" and also to pay cops to harass anybody in a non-luxury vehicle.  In the West, though, it turns out that Private Road can mean "my road" as in "my driveway" that passes directly between my house and my garage and as our impromptu caravan approached the homestead we saw that the whole family (at least 3 generations, it seemed) had come out to watch us drive through their yard as they angrily shook their heads or at times yelled at each of us drivers in turn.  This was Wyoming, after all, the sort of place someone is as likely to shoot you as anywhere for approaching their property.  But there was safety in numbers and collective stupidity and American tourism.

And so we play tourist once more, this time particularly enjoying the birds (our favorite, Big Black Bird, is not pictured here, but are a couple more that we've gotten to know this week {I think an Acorn Woodpecker and a female Western Bluebird, but I could be wrong}).  These we've enjoyed as much as anything here - the puzzle and the pool and a Harry Potter marathon and a couple games of Scrabble (I won both) and Shuffleboard (Brooke won both) and all of the other things that we are supposed to do when traveling.

the eating the drinking the shopping the viewing oh my indeed

06 April 2020

"do you like puzzles?"

As the Great Quarantine of 2020 was about to get underway, my brilliant wife bought a jigsaw puzzle on a whim during a Target run (back when Target runs felt normal and less like "missions").

Her choice of images on that (first, as it turned out) puzzle was absurd - and also perfect, as it turned out.  Killer whales, a diverse underwater scene along with a sky full of skies and fireworks and two sailing (pirate, right, they've got to be pirates) ships passing by a coastline lit by a rising full moon.

Some years ago, JP asked me the simple question: "Do you like puzzles?"

My mind went straight to jigsaw puzzles, and, never having been too fond of them (or probably never completing one beyond the toy versions of 10 or 50 or 100 pieces of my youth), I told JP, "not really."

He was disappointed, I could see it - and shortly thereafter, I discovered why.  JP had created an elaborate and immersive experience for us in our home and neighborhood.  It started with a message - I think it was a long letter, and contained the name (an old-timey name, which i do not recall) of an early code (16th or 17th Century?) written in letters from a prisoner.

Using this code, we discovered a message: Tippecanoe ISBN 9780452275003 with each number spelled out fully (or some number, which led me to the book Zombie, by Joyce Carol Oates).  This brought the search to a temporary stand-still, because Tippecanoe is the name of my neighborhood, and I happened to own the book in question (i suspect JP may not have realized this, or was increasing the challenge).  At the same time, we had begun to discover a number of odd items around our house - a plastic pencil sharpener & a Bierdeckel that we weren't familiar with.

Once I had solved it (perhaps with a hint!), i went to our local library (the Tippecanoe branch!), and pulled their copy of Oates' novel from the shelves.  Slipped under the cover, was a receipt - a Walgreen's Photo receipt, which was pre-paid.  I took it to our local Walgreen's, and turned it over for a roll of photos - 24 (remember when pics came in sets of 24!?) pictures of items that had been hidden around our house.

And so it goes... I do love puzzles.  I love to play the game, and the total immersion game - where you literally walk around the earth and un-earth it is the ultimate iteration.  Jason Segel has created for us - i think in part from his own struggle - Dispatches from Elsewhere, which at its core is an immersive game experience.  Dispatches is a team game, and a game played outside in the world.  It unlocks a narrative, and you get to choose how deeply you want to play (just dancing with Bigfoot & along for the ride or taking the deeper game behind the game approach that our heroes take).

I was a late adopter of Myst but loved puzzling through it once i had discovered it after starting college.  But i wasn't able to defeat it (not in the Arfives*!), because many of the puzzles in the game are ones that require patience.  My preference for a long time had been the "riddle of the sphinx" type game where a lot of folks had perished at it, but once you came to the answer it was immediate.

As i become old (or perhaps as we are becoming more familiar with the art of passing time, because we're in quarantine!), I have come to appreciate the slow boil puzzles.  Nick Bantock was an author who I adore(d^), and read most of his work in the early Aughts.  Among the collection of books I owned was The Egyptian Jukebox, which was one i had never finished.  It's described as "A Conundrum" on the cover, and it's as beautiful as all of Bantock's works, but one meant to be worked at.

As we have now started here at home on our 4th puzzle, I have become comfortable with the idea that yes, indeed, i do like puzzles and the satisfaction of completion that goes with them.  Jigsaw puzzles are fine, but I enjoy even more immersive the better... 

On another visit to Milwaukee, JP left at our house a deck of cards, and some mode of giving us a specific sequence of cards.  Each of the cards had a small hole poked in it, and there was one outlier card, which had (i think random) letters over all of it.  With the sequence, we were able to decode the following message:

"At the centroid of _________, _____________, ____________ in the sculpture in park."  The blanks were three locations in Milwaukee, and at their centroid was a park in the 5th Ward.  I Bublr biked there one day on a lunch break, and tucked in to the sculpture in a park was an envelope with a gift card to Milwaukee's Public Market that JP had hidden there a week earlier.

Magical.

I don't think Dispatches from Elsewhere could have come out at a better time in history.  While the scenes of sitting in diners, or large gatherings in public parks or old timey theaters feels a bit like porn just now, it's more fringy questioning at the corners of reality that I think is so vital.  Was that all just a game, as the end party contends, or is there something real that the game is a cover for.  The concept / device isn't new (see 1997's The Game or 2018's Game Night), but the idea feels important now, whereas it might earlier have seemed merely fun - a welcome distraction - a bit of whimsy.

As we all going to be re-evaluating (sooner or later) the structures of the systems in place that surround our lives, I would like to recommend that we create some space and some infrastructure for these kinds of immersive experiences, either irl or virtually, a la Ready Player One or "We Can Remember It for You Wholesale".  I'm talking about a major company or companies that begin to work on this.  It will be the next Facebook - i am quite sure of it...

is this what you were picturing? (Source: Amazon.com)


* this is also a time to consider the place of video games (as opposed to other games) in the Arfives, which I have never really included in my listings, because to complete a video game I have always felt that i had to "beat it".  Unfortunately, I've never been all that good at video games and also not very diligent, so it's possible that i've never in all my life actually completed a game (actually, I do distinctly remember defeating Contra - after using the upUpDownDown... trick).  I may revise this going forward.

^ I would like to contend, that we no longer should be held to a standard of loving everything today that we once loved in our past, and yet at the same time need to couch that love in a past-time-i-ness...  I loved Nick Bantock's works for a time in my life, and while i don't find them as compelling today, we should embrace the moments that we loved things... unconditionally. 

14 March 2020

Play Ya' Charactah'

All the worlds a stage... 

In my case (and the case of most recovering academics and definitely most bloggers!) that world is more like a podcast studio (and not like a nice one, rather one where one of the participants is sitting on a bed, which is next to an IKEA desk which is also "the board")...

 My DM (and yes, as an old person i urban dictionaried that to make sure i wasn't going to sound too stupid - turns out it's #5!) is a young fella, DM Steve, and as a young white man he has a lot of opinions (as i did {and do!} when i was/am a young white man).
...Among these [is] that Star Trek: Picard is not truly a Star Trek show.  His premise is (i've been taught that the best way to argue is to first state your opponents case as well as they could have ever said it so they can only say, "i agree with that") that Picard isn't Star Trek...  It lacks Gene Roddenberry's foundational vision that the future is bright and the human project (for early Star Trek read that as the American Project) is optimistic.  DM Steve pointed to the fact the Raffi, the only major black (and female) character we've met (or seemingly will meet) lives in a trailer after her Star Fleet career has (been) ended, because she was Picard's right hand and he decided to quit.
Furthermore, the inclusion of swears is highly un-Star Trek (notable fanFeeds notwithstanding).  DM Steve contends that the new show may be quality sci-fi (tho as yet that is to be determined), but it is decidedly not a part of the Star Trek universe, because it doesn't adhere to the defining vision...
The story of Star Trek (production-wise) is complicated and varied.  When The Original Series (TOS) was on TV, it was struggling for continued existence and was limited by the constraints of its era as a monster-of-the-week series with minimal character development.  As a result, every problem was wrapped up by the end of the hour.  TOS had just one single two-part episode in its three year run...

Thus, it wasn't until the movies (and really not until the second - The Wrath of Khan) where any problem - with a monster of the week; or with the larger world (er, galaxy) - had real stakes.  The Wrath of Khan ends in a victory, but it is partial, and at great cost (sorry, Spock!). 

When The Next Generation (TNG) came about, it also began as a monster-of-the week series.  Through its run of seven seasons there were 9 two-parters, but only one before the end of season 3 (and that was the series premiere, where both episodes aired on the same evening).

As TNG came in to its own, it started to venture away from the straight "one episode, one new problem" formula, and explore recurring conflicts in the larger world.  First external, like Q, the Ferengi, the Crystalline Entity - but TNG also started to explore the concept that Star Fleet - the human institution at the core of the entire Star Trek Universe - was perhaps not infallible.  I think first with "The Measure of a Man" where Star Fleet sanctions reclassifying Data, a graduate of their academy, as property.

More importantly, as the series progressed, was the relationship with the Borg - and particularly how Picard deals with them (and particularly the changes in his behavior after his assimilation).  The Borg are the perfect test case - an enemy so heinous that any action to thwart would be justified.  When Picard has the opportunity in Season 5's "I, Borg" episode to infect the Borg with what might constitute a genocidal pandemic he plans to use it right up until the last minute when he is swayed to take another course.

Picard's moral dilemma (much like his rampant revenge motive throughout much of First Contact, the best of the Next Gen films) is what makes it Star Trek.  Roddenberry's vision was one of a future that had achieved much - an optimistic outlook to answer the dystopian imagining that makes up most science fiction.  But the Star Trek universe is not a utopia.  It is utopian in its ideals, but that work (like our work) is an ongoing project, toward betterment.

In Star Trek: Picard, there is a clear moral balance - "good guys" and "bad guys" (some are what we expect - e.g. Romulans bad | but some teams aren't matching our expectations - e.g. Borg, Star Fleet, or androids).  What's unfamiliar about it is the pace - i expect that by the end of Season 1 we will have resolution of the moral order and clarity and what has gone wrong.  It's a season-long episode, and good will triumph in the end (though perhaps just a partial victory).

The world of Star Trek isn't achieved.  Even at its origin (whether that's TOSEnterpriseZefram Cochrane or even the Kelvin Universe reboot), the utopian ideal was a work in process.  And a core value of the world is betterment.  There were cracks in Star Fleet in The Undiscovered Country, TNG and DS9.  Too long resting on its laurels assuming it was good because it was Star Fleet.  In Insurrection, the corrosive corruption had taken full hold, and 10 years later when Mars is destroyed (by whom, we're not quite sure yet - though it sure seems it wasn't the synths), it has taken full hold... Selfish protectionism and the path of the human project seemingly lost...

24 March 2019

Florida Man hates Triangle Man

… lives his life in a garbage can…

Florida, man

I am constantly amused by the fear of IDENTITY THEFT


it's a thing, sure - I myself had my identity stolen. Twice in fact. One was a pypal scam and the second was my discover card being used to buy gas and take cash advances.

Both times it was a hassle, but I ultimately lost 0 dollars. I know that's not always the case, , but generally it seems to be.

The real theft, tho, is corporate grift. My 5 year old LG refrigerator has ceased refrigeration. I am a prisoner of Wells Fargo bank these last 20 years and they and every other credit card company is guilty of usury upon me and all of their "customers". We are made to fear scammers of all varieties, but the real scam is out in broad sight. 

28 March 2018

whosiwhatsnow?

Seven years ago today, i was hoping to make a bit of a difference.

The election and the political climate was a mess.

source: www.meteoweb.eu
It's odd today on the eve of the upcoming election that there is not much to say - vote for Rebecca Dallet - but in 2011, we were in a different and scary moment in Wisconsin... and in America.

Rounders is playing in the background right now - and that movie is a conglomeration of poker cliche's.  But it's also a movie about bottoming out.

It's a bit like the moment of your life when you realize it all hasn't been set up for you (apologies for those of you who haven't realized this yet).

Edward Norton is the finest actor of his age...  He's so good - and it's lovely to see him do most everything.  Win and sometimes lose at cards... Get hit by tanks because he's the secret Hulk...  realize he's not friends with the coolest guy in the room,,, but instead he IS that guy!

It's a Rob Roy situation, and a maddening life swatch kinda situation... 




06 March 2018

Ready for Ready

It started with my damn Apple news feed...  An article about Ready Player One, that i did not need to read.  But, it had the promise of classic 80s video games online.

Source: Polygon.com
I do not love the algorithms that know what we will want to read, and present it to us.  I have read (and watched) this all before.  Dystopias come in many shapes and sizes - but a lot of them rhyme.

I knew as soon as it came out, of course, that Ready Player One was going to be a book (and then a movie!) for me.  It's in my lane, but i resisted.  In part, because Vernor Vinge's exceptional book Rainbows End felt like it was being ripped off (at least in the descriptions i heard of Cline's book).

With the premiere of Spielberg's movie fast approaching, i recalled while playing a couple of (dozen) rounds of Joust that i had downloaded the audiobook of Ready Player One (narrated by Wil Wheaton!) a while back during one of my stints of Audible membership.  I knew that if i didn't listen to it before the movie premiere, i would likely never read the book.

And so i dove in a few nights ago... and i am HOOKED.  The geek culture made relevant, and powerful.  It's so good - not great, but tons of fun, and referential.  I've finished a third of the novel - i love the Bill & Ted's Bogus Journey nod, and feel like i may finish the rest in not too many days. 

And then will probably just go straight out and see the movie as soon as it's out too... because because.

09 October 2016

F(r)ight Night!


I'm clearly not the first person to have this thought, but as I sit and watch the early minutes of bad that is the Bears Colts game (I always think of a Bears Colts game as a Super Bowl rematch!) at beautiful Lucas Oil Stadium, I am awaiting a day of competitive, combat sport competition - first this epoch battle to see which defense is absurd and which is merely amateurish. 

www.thundertreats.com

This will be followed by the second presidential debate, featuring Hilary Clinton and Donald Trump, which, worst case scenario, may well end in an actual brawl (not quite joking).  I think best case, it will be wildly offensive, spite-filled, and misogynistic. 

I don't usually do timely here, but the reason these two items conjoin in my mind, is because I often think about what these massive stadiums will look like after our civilization is faded. 

This presidential cycle has looked a lot like the beginning of the end - either a continuation of tap-the-brakes policies, occasionally modestly holding off ecological and economic catastrophe; or a fool and compulsive liar who will do goddess knows what if he is elected. 

I've seen this all before - but mainly on TV or in game play.  See you at the stadium (or maybe the thunderdome?)


06 May 2016

On Travel and Tourism

I am on vacation.

I am traveling. I’m taking a trip. Playing tourist. I will be out of the office starting on Monday… I am staying at… Going away. Touring. Doing a little sight-seeing. Going abroad. Taking some time (off). Visiting.

It seems to me that there is some important weight, some cache, for how we describe (or are described) ourselves when away. “I love to travel” has to be an almost ubiquitous response to any conversation that arises on the subject (unless you’re a happy contrarian, like Woody Allen, who proudly never leaves the island of Manhattan*). To not proclaim to be interested in travel is to risk being perceived as provincial or uncultured. Of course, there are a lot of socio-economic assumptions wrapped into this line of thinking – and others have done much of this thinking already, most notably, Dean MacCannel's work: The Tourist.

In the course of my week away, it occurred to me that a large part of the attraction of traveling for me (whether abroad or an hour out of the city) is to help strengthen the muscle that has to do with imaginary thinking. We took a day sail (a day motoring, really), and passed by a massive freighter in the port that was being loaded with shipping containers. As we passed, I looked up at the bridge of the ship, 100 or more feet up from the deck (I am a bad estimator, but it seemed quite far), and I wondered about the life of someone captaining or serving on that vessel. I thought about what sequence of choices in my life might I have made to land myself in Aruba, working on a boat, and waiting for it to be loaded and weigh anchor (way anchor? whey anchor? not a boat guy, clearly), and be off to Fort Lauderdale, or wherever our next port of call would be. I also thought about the arbitrariness of our station in the world – the blind luck (not saying whether good or ill) of being born in Wisconsin in the year 1978. And the ease with which the former sequence of choices might have been lightened – made more probable – were I born in Aruba or Fort Lauderdale or Monrovia…

In classic RPG-ing, a player chooses a class or profession for her or his character – a bit like we do in life – based on strengths and weaknesses, and preference. Almost invariably, a player also goes on to select his or her race (human, elf, dwarf, etc.). This has always struck me as a bit out of place (though fine, of course, for a good bit of fun – convention gaming and what not). Gary Gygax’ Dangerous Journeys is one of the only games I know where players roll to determine their birth (if I remember correctly, even their birth order – that game has a lot of tables). Now, for some, developing a character back story is half the fun of gaming (for non-gamers, imagine the amateur thespian who created the four-page back story for his or her one-line character in the high-school musical… for non-gamers who’ve also never been a part of an amateur theater production, you have missed much in your life…), but playing the arbitrariness – experiencing the thrown-ness^ of your life (real or gamed) – is a gran part of the payoff of traveling (and of gaming, I would argue).

We went to a bar called Charlie’s in San Nicolas, Aruba. It’s a great bar, and an average tourist trap. Famous for having been family-owned for over 70 years, it used to service (along with the rest of the red light district where it finds itself {stattfinden is amongst my favorite German verbs, because it embodies Heideggerian German, and German itself strikes me as a language that was constructed by great thinkers more so than it is a derivative of the Indo-European languages that linguists would have you believe}) the refinery workers – first for the American company that ran it (and built the ghost town Sero Colorado for its workers), and now for Valero (a company whose origins is just a google away, I’m sure).  We had a couple of drinks, and looked at the museum of left memorabilia for a short time, and then headed down to Baby Beach for the afternoon.

It seems to me, though, that the way to experience Charlie's is as it was intended.  You should go to Charlie's, a little after lunch, with the full intention of spending the whole afternoon there, getting drunk, talking with tourists, bartenders, and locals alike.  There was a man sitting at the bar, holding fort (holding forth?), occasionally singing and riling up the crowd.  We called this man Sam, because we'd read a book, An Island Away,^^ in which he'd seemed to appear.  It seems to me that to really experience Charlie's - to travel there, as opposed to be a tourist there (although I am disinclined toward this distinction) - is to while a way the afternoon, make friends (because what else are bars for?), and be a part of the collection, at least for a time.  Now, most likely, you've got a week - maybe two - in Aruba, and spending a whole day getting drunk and chatting folks up seems bit of a waste of your vacation...

But I would say that perhaps this is in fact the purpose for your trip.  The reason to travel.  It is the hardest and the easiest thing to do - to put yourself in someone else's shoes, and methinks our time on earth is better spent trying to inhabit those shoes - in your mind if you can't in actuality - for a moment, an hour, two weeks, or the rest of your life... whatever it takes... to better understand and appreciate our present condition.

I had thought to write about Recalibration Travel Narratives - travelogue stories where someone commits to walking away from their life for a time - in this entry, but I've rambled further than I thought I might. I thought these RTN would, perhaps, a way to distinguish the traveler from the tourist... again, not something I'm actively engaged in, but something worth reflecting on I think.

Another time for the RTN...  Now, hit the road.

*Note: Non-New Yorkers will be quick to celebrate this mentality, because – it’s New York, and where else would you need to go? – but that logic only holds if you’re not from a place, and are celebrating a distant locale, a ‘travel destination’.
^Note: For those of you playing along with Roman Numeral J Bingo, you can mark Heidegger off on your boards, if he appears there… “that’s Heidegger, Heidegger, the sunshine vitamin…”
^^Note: Finally, I think I've found a use for my goodreads account.  To track all of the books (not many, but a good sum over time) that I don't ever finish, but may eventually decide to do.

22 November 2014

Elven Intellectualism

Re-watching The Desolation of Smaug and the elven torture scene got me thinking about Elven Intellectualism. 

The idea of alignment in D&D is fairly straightforward:
Source: http://throughThePrism.blogspot.com
  • You are either good, evil, or neutral.
  • That orientation, is determined by one of three worldviews: Law & Order (lawful); Good & Evil (chaotic); Libertarian (neutral)

The whole system is easily systematized and graphed (see right), and play follows general rules proscribed by the logic of this system.  Players generally play good (or perhaps neutral) characters, so wanton slaughter of innocents is reserved (again generally) for the monsters, and quests to save personages of historical significance, or more often to enrich PCs personally, are undertaken.

Others, and in particular Degolar, from whom I swiped this rendition of the chart, have put more thought into the concept and viability of alignment theory for socio-philosophic application.  Just search "Alignment Matrix D&D" on google image search, at the poster meme of applying alignment to fiction and real world environs is readily apparent.

I want to think instead about the historicity of alignment.  Namely, how good and evil (and law and chaos) might be affected by the passage of time. 

If you're a person who is capable of (or perhaps it's fairer to say 'in the habit of') thinking historically, or if you're an elf, who has lived through centuries and millennia, and passed time has warped notions of good and evil, law and chaos: what then might alignment mean to you individually, and socially?

Note: this is a work in progress, and will be continued (and perhaps even concluded!), but I wanted to get the thinking out their in its nascent form for consideration...

14 September 2014

Thoughtless Chess

This afternoon, I invented a new game, "Thoughtless Chess".  You probably own this game already, though you may not have realized it.  The game is played on a standard chess board, with the standard chess pieces, and the pieces move exactly like they do in the normal game.

The difference, is the player.  The rules of Thoughtless Chess are few:

Source: theliftedbrow.com
  1. Of utmost importance is to realize that the object of Thoughtless Chess is not to win (nor to lose).  The object is to let the game unfold as it will, and see what happens.  There is an infinite number of possibilities for a game of chess - the goal of Thoughtless Chess is to create a random, human-generated chess match (though don't intentionally be random - see rule #2)
  2. You must make your move in a very short amount of time; and you are not permitted to plan or strategize your move (or future moves).
    • Patterns are permitted ("I feel like annihilating all of the pawns", or "I wonder how long I can go without taking a piece", etc.); any such patterns, which seem to be amounting toward a larger strategy should be called out, by any player or observer.  If that person can articulate the strategy being enacted, the player who is carrying out should desist, and will be shunned with pursed lips and shaken heads.
  3. While moves should not take time to plan, the players should be mindful of legal moves later in the game.  A player in check must make a move to get out of check.  After an initial check and un-check, however, a follow-up check is no more likely than any other eventuality (at least theoretically).
Chess theory is a long, proud tradition - The Lifted Brow published the image above as part of a lengthy investigation of the chess scene in Blade Runner (I know, you're probably saying, like I was, what chess scene in Blade Runner).  Poorly written villains use chess as a metaphor for the game of life (at least the sort of life where there is royalty and expendable little people).

Chess is a beautiful, noble game.  Players furrow their brows and stroke their chins to show how deeply they are considering their options.  Thoughtless Chess is an opportunity to experience the game itself, without the pesky mind games.

29 July 2014

Fantasy Life

My Fantasy Football League draft is underway (after coming in 2nd last year in both my Yahoo Baseball and Football leagues, I feel poised to make a big splash this year).  With the 2nd to last position in a snake draft, I was able to nab Aaron Rodgers, then 2 picks later, Brandon Marshall.

I'm also hovering around 2nd place in my Baseball league. 


*   *   * 

December 2017
I don't recall, and won't bother to look up, how I actually finished up these seasons, but I know that I didn't win either league, because I don't think that i ever have (at least in the last many years). 

I do recall that this post was going to be a reflection on gaming - fantasy sports and fantasy rpgs.  I think there may have also been some attention paid to my childhood and my present moment, as i have begun to re-engage in both fantasy lives.  (Although, i think 2013/14 was my peak moment for fantasy sports, I have since returned to a perpetual basement dweller in both leagues*.  My 2013 baseball was half a point away from victory, and on the eve of the last day of play, i neglected to pick up a few extra starting pitchers, which had been my practice the last few weeks, and didn't move up in any of the pitcher categories).

* Shane still hasn't convinced me to join fantasy basketball.   

07 October 2009

A Nigh Sci-Fi Guy

For most of my life, i've generally tried to avoid being (or being perceived as) a total sci-fi (or SyFy, as the pre-eminent nerd station would have it) geek with a generally complete success.

1. The Stargate canonical viewing order -

- from a website called "Hixie's Natural Log" - The link seems a bit flickery (I find I can't often find it), so I quote it here. Hope you don't mind, Hixie (let me know if you do) & your work is much appreciated.


Stargate movie
Stargate SG-1, episodes 1.1 to 8.2
Stargate Atlantis, episodes 1.1 to 1.15
Stargate SG-1, episodes 8.3 to 8.20
Stargate Atlantis, episodes 1.16 to 2.1
Stargate SG-1, episodes 9.1 to 10.2
Stargate Atlantis, episodes 2.2 to 3.4
Stargate SG-1, episodes 10.3 to 10.12
Stargate Atlantis, episodes 3.5 to 3.19
Stargate SG-1, episodes 10.13 to 10.20
Stargate: The Ark of Truth
Stargate Atlantis, episodes 3.20 to 5.1
Stargate: Continuum
Stargate Atlantis, episodes 5.2 onwards.


2. Online Role Playing (via message board) - setherick & his friends are playing an old school dungeon crawl at the moment.

3. SyFy Network's original shows, I've actually gotten into a couple of them (and more to come from what I've seen)... Warehouse 13 wasn't a great show, but it was something to keep up with. There were characters you could sort of care about, and a lot of actors that looked like other actors... And Roger Rees (of my so called life fame - as the substitute teacher), who I just love. What was most fun about Warehouse 13, though, was the artifacts, the blending of literature with the literal - in many ways, this is my favorite type of text, that which blends what we all think, in fact, is with that which we assume is "fiction".

I've also gotten into another new SyFy show, Stargate: Universe. For (somewhat) overly-frequent readers, this isn't too much of an admission... I have in fact watched 6 seasons of the Stargate TV series, but the new series has the lovely benefit of the 'Lost Wanderer' premise that so many sci-fi shows have tried before (Battlestar Galactica, Star Trek: Voyager, ___(fill in the blank here)___).

02 September 2009

Kennedy & Corleone

Over the last week or so, two media have acted as a sort of touch-stone of my little life - one is the coverage and instant memorialization of Ted Kennedy (Brooke just recently decided she was "in to" the Kennedys) and the Wii game The Godfather: Blackhand Edition.


*   *   * 


November 2017:
I remember when i had this idea for a post, but don't remember the exact parallel i had intended.  It's now been several years since i've played the godfather game, but i do recall that i wished that game had more functionality for favors.  The economy of favors is an underlying part of the mafia economy (at least the fictional mafia economy).

Favors are also a central function of the economy of wealth and power.  The back-scratch economy as opposed to favors held over the threat of violence, but the principle is the same.  

17 November 2008

Game

**what follows is an extensive definition of the word game, written by me for my 'Theories of Media' class (taught by Professor Tom Mitchell & Professor Mark Hansen), which was not accepted into their elite definition collection (we should come up for a name for that), but was, i think, worth looking at...

“. . . Games are popular art, collective, social reactions to the main drive or action of any culture. Games, like institutions, are extensions of social man and of the body politic, as technologies are extensions of the animal organism. Both games and technologies are counter-irritants or ways of adjusting to the stress of the specialized actions that occur in any social group. As extensions of the popular response to the workaday stress, games become faithful models of a culture. They incorporate both the action and the reaction of whole populations in a single dynamic image.”(McLuhan, 235)
classic german board game

The modern English word ‘game’ comes from the Old English (and Middle High German) word gamen meaning ‘joy, glee’ and from the Old Norse word gaman which means ‘game, sport, merriment.’ The word may also derive from the Gothic term gaman which means ‘participation, communion.’ The common prefix for all these sources is ga- which means ‘together.’

The Oxford English Dictionary has as its definition of the word game, “1.Amusement, delight, fun, mirth, sport” and “3.a.an Amusement, diversion, pastime” (OED). While these definitions account for the enjoyment and pleasure generally associated with games, it fails to recognize the fundamental connection that games have with rules. Marshall McLuhan says games are “contrived and controlled situations, extensions of group awareness that permit a respite from customary patters” (McLuhan, 243). This definition encompasses both the diverting nature of games and the imposition of the structure of rules on the players. McLuhan also calls games ‘contrived,’ emphasizing the artificiality of the structure of rules. When the OED does address the subject of rules in the fourth definition it describes a game as “4. a. A diversion of the nature of a contest, played according to rules, and displaying in the result the superiority either in skill, strength, or good fortune of the winner or winners” (OED), connecting the rules of the game with competition. Of course, competition is as much a part of games as their diverting, amusing nature, though non-competitive games (cooperative or solitary games, for instance) exist just as surely as games that aren’t enjoyable do. What is essential to a game is an agreement by the players to abide by the artificially imposed rules and structure of the game, to play by the rules.

The verb ‘to play’ is fundamentally entwined with games. This connection serves both to keep the game in the realm of the amusement and to associate the playing of games with the act of a child’s play. In Beyond the Pleasure Principle, Sigmund Freud describes a very young child’s invention of a game. The child would throw his toys out of sight and say ‘gone’ which Freud “eventually realized…was a game and that the only use he made of any of his toys was to play ‘gone’ with them” (Freud, 599). The difference between the child simply engaged in the act of playing with his toys and playing a game with them is the imposition of a set of rules for playing. Ludwig Wittgenstein’s ‘language-games’ provide another useful example of a non-traditional way to think about what a game is. Wittgenstein imagines the naming of objects, without providing a context for the use of that object (for example, telling a non-chess player that the king is called ‘king,’ but not what that piece does on the board) as a kind of language game. He then extends the idea of this primitive language as a game to “also call the whole, consisting of language and the actions into which it is woven, a ‘language-game’” (Wittgenstein, 4). Language itself is a collection of arbitrary rules, a code, that speakers of common languages must agree to abide by for communication to be possible.

A player must follow all of the rules of that particular instance of the game (‘house rules’ may apply, but these, too, must be determined before the game) or they are not, strictly speaking, playing that game. “There is, then, a sort of passion that binds the players to the rule that ties them together—without which the game would not be possible” (Baudrillard, 131). Baudrillard argues that it is a passion for the rules themselves that draw people to play games. He goes on to draw a distinction between the rules of the game and the law of the land. While laws are based on a supposed moral consensus, rules are arbitrary and have no meaning outside the confines of the game. “Because the Law establishes a line, it can and must be transgressed. By contrast, it makes no sense to “transgress” a game’s rules; within a cycle’s recurrence, there is no line one can jump (instead, one simply leaves the game)” (Baudrillard, 131-2). Laws can be broken or bent and they change through the course of history. While the rules of games may evolve over time, they do not change for the players during any one occurrence of a game.

In pointing out that in transgressing the rules a player ‘simply leaves the game,’ Baudrillard also reveals another limitation of games. “All board-games are limited as to time and space” (Murray, 5). In fact all games are temporally and spatially limited. Another fundamental feature of games is an object or goal at the end of them. A game ends upon completion (or failure to complete) the pre-determined goal. A game also takes place within a certain area, on a board or field or within certain boundaries. A single game cannot take place everywhere at once, but must be confined. In discussing why war is not a game, even though it shares many of the features of games, Marshall McLuhan says that “what disqualifies war from being a true game is probably what also disqualifies the stock market and business—the rules are not fully known or accepted by all the players. Furthermore, the audience is too fully [a] participant” (McLuhan, 240). The audience is in danger of becoming part of war, because unlike a game, it has no respect for its boundaries. Gilles Deleuze calls chess a “game of state…each [piece] is like a subject…of enunciation, that is, the chess player or the game’s form of interiority” (Deleuze, 352). Chess is a game-form of war, though Deleuze argues that the game Go may be a better game of war, because the board (just as the field of battle) grows as the game goes along.

There are virtually endless varieties of games, including: board games, card games, sports, video games, role-playing games, word games (puzzles), online games and gambling. Each of these groups also has its own sub-sets and variations. Archeologists have discovered Sumerian board games dating back to as early as 2600 B.C. and images of ancient Greeks and Egyptians playing earlier versions of games still played today (Avedon, 21). Marshall McLuhan, in his chapter on games in Understanding Media, discusses the differences in the perception of gambling in tribal and individualist cultures. What is deemed a vice by many Western cultures is seen as “mocking the individualist social structure” (McLuhan, 234) because the competition is brought to the extreme. “This further motive is the desire of the anticipated winner, or the partisan of the anticipated winning side, to heighten his side’s ascendancy at the cost of the loser” (Veblen, 277). Whether money is at stake or not, competitiveness is often at the center of games.

McLuhan claims that games are extensions of social man and as such, the competitive nature in games is a logical extension of individualist social structures. But there are also cooperative games, such as role-playing games and their digital offspring multi-player worlds online. Role-playing games are essentially storytelling games, where one player creates a world for the other players to explore, narrating as the game progresses. Multi-player online worlds are similar, where each player plays the part of some character in a larger narrative, but the world is made up entirely of computer code. While there is some competing and fighting within these games, because players can simply narrate their actions and do what they want, the games are generally structured in such a way as to make it necessary to form a group of players to complete the assigned tasks.

One way that games have extended beyond their basic existence is in the creation of game theory. Perhaps most famously exemplified by the Prisoner’s Dilemma, “game theory is concerned with the actions of decision makers who are conscious that their actions affect each other” (Rasmusen, 9). Game theory is a branch of economics that studies the affects that competitors who are aware of each other have on each other. Game theory takes as its ‘rules,’ players, actions, payoffs and information. These four elements go in to determining possible outcomes for real-world economic situations.

Works Cited


Avendon, Elliot M & Brian Sutton-Smith. The Study of Games. New York: John Wiley & Sons, 1971.


Baudrillard, Jean. Seduction. Basingstoke: Macmillan Education, 1990.


Deleuze, Gilles. A Thousand Plateaus: capitalism and schizophrenia. Minneapolis: University of Minnesota Press, 1987.


Freud, Sigmund. The Freud Reader. Ed. Peter Gay. New York: W.W. Norton & Company, 1989.


McLuhan, Marshall. Understanding Media: The Extensions of Man. Cambridge: MIT Press, 1964.


Murray, H.J.R. A History of Board Games Other Than Chess. Oxford: Oxford University Press, 1951.


The Oxford English Dictionary. (http://www.oed.com/)


Rasmusen, Eric. Games and Information: An Introduction To Game Theory. Blackwell, 2001.


Veblen, Thorstein. The Theory of the Leisure Class: an economic study of institutions. New York: Macmillan, 1899.


Wittgenstein, Ludwig. Philosophical Investigations: The German Text, with a revised English translation. Trans. G.E.M. Anscombe. Malden: Blackwell, 2001.

14 August 2008

Tell you What... TellUride

South Milwaukee has a "new" bar... Finally a bar, for south milwaukee.

But seriously, Telluride, at 2155 S. Kinnickinnic is a great new find on the south side... For a neighborhood where you can find a small-time, local watering hole at every... well everywhere... Telluride provides an (evidently) eco-friendly, inviting experience. Modeled after a Coloradian resort bar (though any theme-i-ness is very understated) the bar has been in operation a couple of months according to co-owner Luke Grant, who was tending bar.

I am hugely in awe of anyone who starts a business, particularly one so close to my heart, and my liver. At first sight, the bar was clean & somewhat spartan in its decorating... and sparse in its patronage, though it was a Thursday afternoon... it was also southSide Milwaukee.

But they had good beers on tap (including Pilsner Urquell & some Colorado beers like Flying Dog Pale Ale) & poured some decent cocktails (no Rehorst on hand, despite the fact they're moving into the neighborhood). But the real highlight of this place was the outdoor seating/gaming area. They've got a great patio, some attractive landscaping & fencing & LADDERBALL!

In fact, you can choose from two types of ladder-ball, traditional (though with golf-balls) or 'football themed, with yellow goal-post style targets & overly bouncy football Bolas. They've also got two different types of Bags targets... Maybe I should introduce them to hippie horseshoes as well...

The other two great features of Telluride are that it's smoke-free (without needing a city ordinance to tell them to) & you can bring your dog & hang out in the patio... Finally Rex Grossman won't have to sneak drinks while we're at work...

Located at the north tip of Bayview on Kinnickinnic, Telluride also has the added bonus of getting a lot of drive by traffic each day. In fact, that's the only reason we ended up checking it out, was because we'd seen the outside seating area when i drove by for work each day.

On a side-note, this looks to be the first in a series of Milwaukee Southside entries coming up soon, as another new joint is opening right near us TONIGHT! (The Sahara Cafe) & i've heard a recent rumor that Rehorst is going to start selling Bourbon (as soon as sits long enough in the barrels)

15 February 2008

Constructive Games

I’m interested in the gamesmanship (game-iness) of the Oulipo movement and have come to questions about using this idea of games in a positive, constructive way. This is something that I’ve been working out over the last several months, and this seems like a useful place to try to get it down. First, I’d like to think a little about art-in-a-box or ‘gaming art’ and games in general, then see if we can’t find a way to apply it to theory.

One of the primary concerns of Oulipo is this idea of creating a set of arbitrary rules around your art. With If On a Winter’s Night a Traveler you’ve got a single sentence/poem that will make up the chapter titles and a host of other constrictions cataloged elsewhere. Stephen King says about writing fiction that a lot of great storytelling comes from the question, “What If?” and Oulipo must have anticipatorily plagiarized this idea, creating art that says, “what if we make a _________ that only _________?”

In my introductory creative writing class in college, an introduction of the textbook suggested that writing (and I would say just art generally) should be something akin to playing tennis, rather than solely the realm of ‘professionals.’ “I write” (or make art) wouldn’t mean you necessarily do so well (in the same way that “I play tennis” in no way gives me delusions that I could be a professional tennis player {though I’m sure I could have, had my high school had a team}). I wonder if this isn’t somewhat what Oulipo is after, democratizing art creation, making art creation possible for everyone (by doing creative writing exercises as a jumping off point). That being said, those in the actual Oulipo movement likely don’t want everyone to necessarily display all of their Oulipian art (just as my backhand slice should remain largely unseen).

What this notion of democratizing art might do, though, is create a lot of ‘potential art’. The more bad art being made out there and the more our culture becomes one that encourages participation in art creation, the more opportunity there is for great outside art to actually be discovered.

I feel as though I have strayed somewhat from my initial thought with this post… I was going to say something about the idea of the difference between rules and laws, rules being arbitrary and artificial, while laws theoretically come from moral or ethical considerations. Also the difference that you can’t actually break a rule (this notion is one of Baudrillard’s, I think), because once you do, you’re no longer playing the game, strictly speaking. Whereas a law can be broken (ethical and moral standards can change, which should force laws to change), and sometimes should be broken in order to line them up with the changing moral/ethical standards. You can change the rules of the game (say, you get to use doubles lines when we play tennis), but then you’re playing a slightly different game (so you still didn’t beat me at tennis, really).

07 September 2007

Tonight: Tonight. Men's Club

Yeah, a good times...


Men's Club was a good time, extending itself into the evening. New folks, old folks (well, no actual old folks).

The event expanded to a game night. Who knew that Turner Classic Movies Edition of Scene It
only requires you to know like 3 movies (Ben Hur, Citizen Kane, & __________ {i'll leave some mystery to the middling game})

The tradition carries on...

15 April 2007

Kid Rock ain't got nothin' on me

except perhaps that short-lived marriage to PamAnderson.

Friday night Brooke and i were as far out west (the wiki-wiki-wildwildWest) as you can get in Omaha (except for the remaining 40 or so blocks that Omaha recently annexed) to hit an Irish Pub she'd heard about and was having living music that night. Sadly, the Irish pub was sadly un-Irish (a large Irish flag was draped from the roof, alongside Old Glory). Disappointed in the scene (and the cider selection) we headed (a little bit) back into town. On the way out we'd passed a bar called The Shamble Inn. Fantastic name... we had to go. As we pulled up, however, we noticed the American Flag curtains and were hesitant.

Nevertheless, we ventured forth and were rewarded with (yep, you guessed it) an electric bull. I'm not one to pass up an opportunity to ride an electric animal (or publicly embarrass myself) so i volunteered (to pay $5). Most of the people who'd been riding the bull up until this point had been women wearing tube tops. While i was wearing my new tight t-shirt, i didn't feel as though i measured up. Boy, was i wrong.

In fact, this wasn't my encounter with a raging, headless, automated bull. Back in '99 i attended Münster's annual Stadtfest and though we regrettably failed to find the Jägermeister-Coke guy we'd met in Soest (he had a jet pack type contraption strapped to his back and roamed Soest's city festival handing out drinks. One chamber contained Jägermeister, the other Coca-Cola) we did happen upon an electric bull. Because i was the only American in our group, cries of "come on, cowboy" started up and i was compelled to climb aboard the bull. Though my performance in Germany was disappointing, i managed to stay on for a good 13 seconds before being tossed aside (i blame my poor performance that time on my lack of shoes, owing to the fact i'd been wandering around most of the summer in Birkenstocks).

This time, i swore it would be different. I climbed aboard my first of two rides (2 rides for 5 bucks, what a deal) and set what i believe is a new record for the establishment. In order to clock the exact amount of time remained on the bull you'd need a team of scientists and some of those speed-of-light measuring type devices. I can't even estimate, but it was long enough for the photos bouncing off of me to reach the camera, so some evidence exists, but man, it was embarrassing. I'd like to blame drunkenness for my poor showing (my second ride lasted twice as long), but i don't actually remember being that drunk... (hey, memory loss is a sign of inebriation, isn't it?.. so, yeah, i'll say i was zonked).

Anyway, what i really wanted to say, before i got distracted in storytelling, was that these electric bulls are a menace... truly quite dangerous... and i urge all of my readers to never Ever try one. Don't be tempted to get on, just to see if you can "beat joel's time" because more likely than not, you will die, so let's just agree to have a non-competition for this event... we'll call it a tie, ok... just don't get on for ... your sake.